Hello there, my name is Carl Uvebrant.

Welcome to my Website made with HTML and is hosted on my own home server.

I'm a programmer currently studying at The Game Assembly and looking for a 30 week internship!

The Game Assembly Specialization.

Specialization summation:

I tried making a falling sand game in TGA2D and it did not go as planed but i worked with/around my problems to get a some what ok working game at the end, I hope to improve on this as i have extra free time and make it better.

The Game Assembly Team Projects

These are game projects that i have worked on at The Game Assembly as a game programmer. Game Projects time span under each Project.

Click Blue Text below to go to project page.

Game Project 8

CanStrike.

Game Reference: Doom 2016 Arena

Production Time: 8 weeks Full-time = ~260 hours

Engine: In-house FireFly


Game Project 7

Zenith.

Game Reference: Kena: Bridge of Spirits

Production Time: 6 weeks half-time = ~120 hours

Engine: InHouse FireFly


Game Project 6

Spite: Journey to the Top.

Game Reference: Diablo 3

Production Time: 6 weeks half-time = ~120 hours

Engine: InHouse FireFly


Game Project 5

Brewmaster.

Game Reference: Arietta Of Spirits.

Production Time: 6 weeks half-time = ~120 hours

Engine: Schools In-house TGE


Game Project 4

Popover.

Game Reference: Bomb Chicken.

Production Time: 6 weeks half-time = ~120 hours

Engine: Schools In-house TGA


Game Project 3

Magequit.

Game Reference: Task Force Kampas.

Production Time: 6 weeks half-time = ~120 hours

Engine: Schools In-house TGE


Game Project 2

Little Crimson

Game Reference: Lara Croft GO

Production Time: 6 weeks half-time = ~120 hours

Engine: Unity


Game Project 1

BackToSchool

Game Reference: Race the Sun

Production Time: 6 weeks half-time = ~120 hours

Engine: Unity

My Home Solo Projects.

These are my game projects that i have worked on at home as solo dev. with help from google and such.

Temp Name: WorldWar.

Game Reference: Dayz/Red Orchestra.
Game Type: Open World Survival.

Time Spent: = ~820 hours

Engine: Unreal Engine 4-5

Started with me wanting to learn Unreal engine c++ and blueprint more. Turned into me making my own small Survival game. Have made Unreal engine source build from 4.26 to 5.3 so i have made a dedicated server build. Stuff i worked on: Interaction Component, Vehicle Component, Firearm and Melee Component. Health, Stamina, Weight, Radiation, Swimming Components Worked with Lyra in UE 5. Integrated My Steam Works API wrapper. Integrated Discord API wrapper. Made a burnable fuse blue print "As seen in video".

CanStrike Multiplayer

Time Spent: = ~180 hours

Engine: In-house Firefly

Started with me doing a school assignment to make a simple networked chat program, after adding it to CanStrike to make the online score board i expanded it and added simple multiplayer to CanStrike with a working dedicated server hosted on my home server.

Unreal Engine SteamWorks API Wrapper

GitHub Link

Time Spent: = ~40 hours

Started with a friend wanting me to make a steamworks API wrapper that was up to date with the latest steamworks API version. Turned into me making my own steamworks API wrapper for Unreal engine and puting it on Github, It is still early days and I don't have infinite free time to work on this atm.