Carl Uvebrant

Game Programmer

Specializing in Unreal Engine, C++, and gameplay systems. Graduate of The Game Assembly with 8 shipped game projects and 2000+ hours of solo development.

Featured Projects

A selection of my most significant work, from solo Unreal Engine projects to team-based game development.

CanStrike gameplay Team Project

CanStrike

In-house Engine ~260 hours

FPS Arena shooter inspired by Doom 2016. Handled FMOD audio integration, Perforce setup, and online scoreboard system.

AutoAnarchy Solo Project

AutoAnarchy

Unreal Engine 5.4 ~920 hours

Open world car survival game inspired by My Summer Car and Mad Max. Features HTN AI, vehicle systems, and dedicated server support.

Zenith gameplay Team Project

Zenith

In-house FireFly ~120 hours

Action-adventure game inspired by Kena: Bridge of Spirits. 6-week half-time project at The Game Assembly.

Spite gameplay Team Project

Spite: Journey to the Top

In-house FireFly ~120 hours

Diablo-style action RPG developed as part of The Game Assembly curriculum.

WorldWar Solo Project

WorldWar

Unreal Engine 4-5 ~1020 hours

Open world survival game inspired by DayZ and Red Orchestra. Vehicle, firearm, and health systems with Steam/Discord API.

CanStrike Multiplayer Solo Project

CanStrike Multiplayer

In-house FireFly ~180 hours

Extended CanStrike with full multiplayer support. Includes dedicated server running on home infrastructure.

Carl Uvebrant

About Me

I'm a game programmer with 10 years of IT experience and a passion for building games. I recently graduated from The Game Assembly's Game Programming program and completed a 30-week internship at EODynamics.

I specialize in Unreal Engine (C++ and Blueprints), but I've also worked extensively with Unity and custom in-house engines. I'm a collaborative team player who loves diving deep into technical problems.

C++ Unreal Engine Unity C# FMOD Perforce Git Steam API

The Game Assembly Projects

8 team-based game projects completed during my education, working in teams of up to 30+ people.

Brewmaster

Brewmaster

In-house TGE ~120 hours

Top-down adventure inspired by Arietta Of Spirits.

Popover

Popover

In-house TGA ~120 hours

Platformer inspired by Bomb Chicken.

Magequit

Magequit

In-house TGE ~120 hours

Top-down shooter inspired by Task Force Kampas.