Game programmer with a passion for building immersive experiences
I am Carl Uvebrant. For the past two years I have been studying Game Programming at The Game Assembly and have completed a 30-week internship at EODynamics.
With 10 years as an IT network technician and integrator, plus 2 years learning Unreal Engine 4 and 1 year in UE5 on my free time, I bring a strong technical foundation to game development.
I have learned Unity, Unreal, and in-house C++ game engines. My focus has been on learning C++, though we started with C# for two months. During this time, I worked on 8 game projects in teams of up to 30+ people.
I am a social person who loves working in groups, being active in meetings, and doing my best to plan our work as concretely and realistically as possible. I love digging into problems and finding elegant solutions.