8 games developed at The Game Assembly in teams of up to 30+ people
Game Reference: Doom 2016 Arena Production Time: 8 weeks Full-time (~260 hours) Engine: In-house FireFly
Game Reference: Kena: Bridge of Spirits Production Time: 6 weeks half-time (~120 hours) Engine: In-house FireFly
Game Reference: Diablo 3 Production Time: 6 weeks half-time (~120 hours) Engine: In-house FireFly
Game Reference: Arietta Of Spirits Production Time: 6 weeks half-time (~120 hours) Engine: In-house TGE
Game Reference: Bomb Chicken Production Time: 6 weeks half-time (~120 hours) Engine: In-house TGA
Game Reference: Task Force Kampas Production Time: 6 weeks half-time (~120 hours) Engine: In-house TGE
Game Reference: Lara Croft GO Production Time: 6 weeks half-time (~120 hours) Engine: Unity
Game Reference: Race the Sun Production Time: 6 weeks half-time (~120 hours) Engine: Unity