Portfolio

A complete overview of my game development projects

Professional Work

Current industry position

Solo Projects

Personal projects developed in my free time

WorldWar Solo Project

WorldWar

Unreal Engine 4-5 ~1020 hours

Open world survival game with vehicle, firearm, and health systems. Steam and Discord API integration.

CanStrike Multiplayer Solo Project

CanStrike Multiplayer

In-house FireFly ~180 hours

Extended CanStrike with full multiplayer support and dedicated server.

Specialization

My specialization project at The Game Assembly

I tried making a falling sand game in TGA2D and it did not go as planned, but I worked around the problems to get a somewhat okay game. I hope to improve on it in my free time.

View Specialization Details

The Game Assembly Team Projects

8 games developed in teams of up to 30+ people

CanStrike Project 8

CanStrike

In-house FireFly ~260 hours

FPS Arena inspired by Doom 2016

Zenith Project 7

Zenith

In-house FireFly ~120 hours

Action-adventure inspired by Kena: Bridge of Spirits

Spite Project 6

Spite: Journey to the Top

In-house FireFly ~120 hours

Isometric action-adventure inspired by Diablo 3

Brewmaster Project 5

Brewmaster

In-house TGE ~120 hours

Action-adventure inspired by Arietta Of Spirits

Popover Project 4

Popover

In-house TGA ~120 hours

3D Platformer inspired by Bomb Chicken

Magequit Project 3

Magequit

In-house TGE ~120 hours

Shoot-em-up inspired by Task Force Kampas

Little Crimson Project 2

Little Crimson

Unity ~120 hours

Mobile puzzle game inspired by Lara Croft GO

BackToSchool Project 1

BackToSchool

Unity ~120 hours

3D Runner-adventure inspired by Race the Sun