FPS Arena.

by Day Dream Studios.

Day Dream Studios


CanStrike is a FPS Arena shooter made by Day Dream Studios in FireFly engine.


Game Reference: Doom 2016 Arena

Production Time: 8 weeks Full-time = ~260 hours

Engine: In-house FireFly

My Contribution:

Worked mostly on Sound and Music and Tools,
Made a Online Score Board system and hosted it on my home server.

  • Integrated my FMOD wrapper into Firefly engine.
  • Found and integrated all SFX
  • Integrated Music from your music guy Johan Lunden
  • Integrated Perforce Firefly engine so one could check out file, submit and so on via Firefly.
  • Made and Integrated an Online Score Board system into Firefly engine,
    The Online Score Board server is hosted on my home server 24/7.
    I all so made a website for the Online Score Board
  • Worked on various other tasks, From engine code debugging to 3d party systems integration.
  • Worked on various other tasks

The Team

Level Designers:

Hannes Wäst
Jonathan Mårtensson
Aleksander Bjelovuk
Tony Heurlin


Niklas Jakobsen
Erik Jerpander
Patrik Fridh
Fabian Randau
Brian Diep
Benjamin Ek
Carl Uvebrant

Graphical Artists:

Simon Grefbäck
Bastian Helly-Hansen
Max Kock
Anes Sabanovic
Linus Härstedt


Mattias Ohlsson
Daniel Fornell
Jonas Berggren

Technical Artists:

Frida Hagelstam
Henrik Lidén