About
CanStrike is a FPS Arena shooter made by Day Dream Studios in the FireFly engine.
Details
Game Reference: Doom 2016 Arena
Production Time: 8 weeks full-time (~260 hours)
Engine: In-house FireFly
My Contribution
Worked mostly on Sound, Music, Tools, and Online Scoreboard system.
- Integrated my FMOD wrapper into FireFly engine
- Found and integrated all SFX
- Integrated music by Johan Lunden
- Integrated Perforce into FireFly for version control
- Made and integrated an Online Score Board system hosted on my home server
- Website for scoreboard: Online Score Board
- Various tasks from engine code debugging to third-party integration
Screenshots
The Team
Level Designers
Hannes Wäst, Jonathan Mårtensson, Aleksander Bjelovuk, Tony Heurlin
Programmers
Niklas Jakobsen, Erik Jerpander, Patrik Fridh, Fabian Randau, Brian Diep, Benjamin Ek, Carl Uvebrant
Graphical Artists
Simon Grefbäck, Bastian Helly-Hansen, Stockenborn, Max Kock, Anes Sabanovic, Linus Härstedt
Animators
Mattias Ohlsson, Daniel Fornell, Jonas Berggren
Technical Artists
Frida Hagelstam, Henrik Lidén