CanStrike

Game Project 8 - FPS Arena

FPS Arena

by Day Dream Studios

View on Steam

About

CanStrike is a FPS Arena shooter made by Day Dream Studios in the FireFly engine.

Details

Game Reference: Doom 2016 Arena Production Time: 8 weeks full-time (~260 hours) Engine: In-house FireFly

My Contribution

Worked mostly on Sound, Music, Tools, and Online Scoreboard system.

  • Integrated my FMOD wrapper into FireFly engine
  • Found and integrated all SFX
  • Integrated music by Johan Lunden
  • Integrated Perforce into FireFly for version control
  • Made and integrated an Online Score Board system hosted on my home server
  • Website for scoreboard: Online Score Board
  • Various tasks from engine code debugging to third-party integration

Screenshots

The Team

Level Designers

Hannes Wäst, Jonathan Mårtensson, Aleksander Bjelovuk, Tony Heurlin

Programmers

Niklas Jakobsen, Erik Jerpander, Patrik Fridh, Fabian Randau, Brian Diep, Benjamin Ek, Carl Uvebrant

Graphical Artists

Simon Grefbäck, Bastian Helly-Hansen, Stockenborn, Max Kock, Anes Sabanovic, Linus Härstedt

Animators

Mattias Ohlsson, Daniel Fornell, Jonas Berggren

Technical Artists

Frida Hagelstam, Henrik Lidén