CanStrike is a FPS Arena shooter made by Day Dream Studios in FireFly engine.
Details
Game Reference: Doom 2016 Arena
Production Time: 8 weeks Full-time = ~260 hours
Engine: In-house FireFly
My Contribution:
Worked mostly on Sound and Music and Tools, Made a Online Score Board system and hosted it on my home server.
Integrated my FMOD wrapper into Firefly engine.
Found and integrated all SFX
Integrated Music from your music guy Johan Lunden
Integrated Perforce Firefly engine so one could check out file, submit and so on via Firefly.
Made and Integrated an Online Score Board system into Firefly engine,
The Online Score Board server is hosted on my home server 24/7.
I all so made a website for the Online Score Board
Worked on various other tasks, From engine code debugging to 3d party systems integration.
Worked on various other tasks
The Team
Level Designers:
Hannes Wäst
Jonathan Mårtensson
Aleksander Bjelovuk
Tony Heurlin
Programmers:
Niklas Jakobsen
Erik Jerpander
Patrik Fridh
Fabian Randau
Brian Diep
Benjamin Ek
Carl Uvebrant
Graphical Artists:
Simon Grefbäck
Bastian Helly-Hansen
Stockenborn
Max Kock
Anes Sabanovic
Linus Härstedt