"There's a big feast coming. You are tasked with brewing the perfect mead! Fight your way through snowy tundras and auburn forests to bring home the ingredients you need. "
Details
Game Reference: Arietta Of Spirits.
Production Time: 6 weeks half-time = ~120 hours
Engine: Schools In-house TGE
My Contribution:
Worked mostly on Sound and Music and Tools,
Set up Perforce, allowing for efficient version control and collaboration among the game development team.
Integrated FMOD, enhancing the overall audio experience of the game with high-quality sound effects and music.
Integrated player audio, allowing for appropriate sound effects and audio cues for the player character.
Integrated UI audio, providing audio feedback and cues for player actions and interactions with the user interface.
Developed the AudioManager, providing a centralized system for managing game audio and allowing for easy customization and adjustment of sound levels and effects.
Integrated Bee audio, providing unique sound effects for different bee characters such as Boar, QueenBee, and DragonBee.
Integrated Smith audio, providing appropriate sound effects and audio cues for the game's smithy.
Integrated Dummy audio, providing sound effects and audio cues for the game's practice dummy mechanics.
Worked on various other tasks
The Team
Level Designers:
Elias Carlsson
Tilde Persson
Programmers:
Andréas Isaksson
Elin Granath
Erik Ljungman
Filip Nygren
Niklas Alquist
Carl Uvebrant
Graphical Artists:
Max Kock
David Axelsson
Daniel Gryningstjerna
Linus Härstedt