by BENGT Studios.
"There's a big feast coming. You are tasked with brewing the perfect mead! Fight your way through snowy tundras and auburn forests to bring home the ingredients you need. "
Game Reference: Arietta Of Spirits.
Production Time: 6 weeks half-time = ~120 hours
Engine: Schools In-house TGE
Worked mostly on Sound and Music and Tools,
- Set up Perforce, allowing for efficient version control and collaboration among the game development team.
- Integrated FMOD, enhancing the overall audio experience of the game with high-quality sound effects and music.
- Integrated player audio, allowing for appropriate sound effects and audio cues for the player character.
- Integrated UI audio, providing audio feedback and cues for player actions and interactions with the user interface.
- Developed the AudioManager, providing a centralized system for managing game audio and allowing for easy customization and adjustment of sound levels and effects.
- Integrated Bee audio, providing unique sound effects for different bee characters such as Boar, QueenBee, and DragonBee.
- Integrated Smith audio, providing appropriate sound effects and audio cues for the game's smithy.
- Integrated Dummy audio, providing sound effects and audio cues for the game's practice dummy mechanics.
- Worked on various other tasks