These are my game projects that i have worked on at home as solo dev. with help from google and such.
Still working on adding stuff here, as i update the game.
Game Reference: My Summer Car,MadMax. Game Type: Open World Survival.
Production Time: Still in Production Time Spent: = ~920 hours
Engine: Unreal Engine 5.4
Started with me wanting to Work with a friend in Unreal engine. Atm i am a solo dev but my friend will be back. Have made Unreal engine source build off 5.4 so i can make a dedicated server build. Stuff i have worked on: Interaction Component, Vehicle Component, Firearm and Melee Component."Rockets,Bullets,Shells" Health, Stamina, Weight, Radiation, Swimming Components Worked with MotionMatching. Integrated SteamWorks API. AutoAnarchyPlayerController AutoAnarchyVehicleController AutoAnarchyChaosVehicleWheel AutoAnarchyChaosVehicle HTN AI "Hierarchical Task Network Planning AI"
Game Reference: Dayz/Red Orchestra. Game Type: Open World Survival.
Time Spent: = ~1020 hours
Engine: Unreal Engine 4-5
Started with me wanting to learn Unreal engine c++ and blueprint more. Turned into me making my own small Survival game. Have made Unreal engine source build from 4.26 to 5.3 so i can make a dedicated server build. Stuff i have worked on: Interaction Component, Vehicle Component, Firearm and Melee Component. Health, Stamina, Weight, Radiation, Swimming Components Worked with Lyra in UE 5. Integrated My Steam Works API wrapper. Integrated Discord API wrapper. Made a burnable fuse blue print "As seen in video".
Time Spent: = ~180 hours
Engine: In-house Firefly
Started with me doing a school assignment to make a simple networked chat program, after adding it to CanStrike to make the online score board i expanded it and added simple multiplayer to CanStrike with a working dedicated server.
Time Spent: = ~40 hours
Started with a friend wanting me to make a steamworks API wrapper that was up to date with the latest steamworks API version. Turned into me make my own steamworks API wrapper for Unreal engine and putting it on GitHub, It is still early days and don't have infinite free time to work on this.