Personal projects developed in my free time
Game Reference: My Summer Car, Mad Max
Solo project started with a friend. Source build for dedicated server. Includes interaction, vehicle, weapon, health systems, and more. HTN AI integrated.
Game Reference: DayZ / Red Orchestra
Solo C++/Blueprint learning project. Includes vehicle, firearm, health systems, Steam and Discord API wrappers.
Started with wanting to learn Unreal Engine C++ and Blueprints. Turned into making my own small survival game. Built Unreal Engine from source (4.26-5.3), including dedicated server build.
Features include: Interaction, Vehicle, Firearm & Melee Components. Health, Stamina, Weight, Radiation, Swimming. SteamWorks API integration, Discord API integration. Burnable fuse Blueprint.
Started as a school project to make a simple networked chat. I added it to CanStrike for an online scoreboard, then expanded it to include working multiplayer. The dedicated server runs on my home server.
A friend asked for a SteamWorks API wrapper using the latest SDK. I made my own and open-sourced it on GitHub. It's early in development, and I update it as I find free time.