Solo Projects

Personal projects developed in my free time

AutoAnarchy

Game Type: Open World Survival Engine: Unreal Engine 5.4 Time Spent: ~920 hours

Game Reference: My Summer Car, Mad Max

Solo project started with a friend. Source build for dedicated server. Includes interaction, vehicle, weapon, health systems, and more. HTN AI integrated.

WorldWar

Game Type: Open World Survival Engine: Unreal Engine 4-5 Time Spent: ~1020 hours

Game Reference: DayZ / Red Orchestra

Solo C++/Blueprint learning project. Includes vehicle, firearm, health systems, Steam and Discord API wrappers.

Started with wanting to learn Unreal Engine C++ and Blueprints. Turned into making my own small survival game. Built Unreal Engine from source (4.26-5.3), including dedicated server build.

Features include: Interaction, Vehicle, Firearm & Melee Components. Health, Stamina, Weight, Radiation, Swimming. SteamWorks API integration, Discord API integration. Burnable fuse Blueprint.

CanStrike Multiplayer

Engine: In-house FireFly Time Spent: ~180 hours

Started as a school project to make a simple networked chat. I added it to CanStrike for an online scoreboard, then expanded it to include working multiplayer. The dedicated server runs on my home server.

Unreal Engine SteamWorks API Wrapper

Time Spent: ~40 hours
View on GitHub

A friend asked for a SteamWorks API wrapper using the latest SDK. I made my own and open-sourced it on GitHub. It's early in development, and I update it as I find free time.