Welcome to my Website made with HTML and is hosted on my own home server.
I'm a programmer currently looking for full-time work. Just finished the Game Programming Class at The Game Assembly and a 30-week internship at EODynamics.
I tried making a falling sand game in TGA2D and it did not go as planed but i worked with/around my problems to get a some what ok working game at the end, I hope to improve on this as i have extra free time and make it better.
These are game projects that i have worked on at The Game Assembly as a game programmer. Game Projects time span under each Project.
Click Blue Text below to go to project page.
CanStrike.
Game Reference: Doom 2016 Arena
Production Time: 8 weeks Full-time = ~260 hours
Engine: In-house FireFly
Zenith.
Game Reference: Kena: Bridge of Spirits
Production Time: 6 weeks half-time = ~120 hours
Engine: InHouse FireFly
Spite: Journey to the Top.
Game Reference: Diablo 3
Production Time: 6 weeks half-time = ~120 hours
Engine: InHouse FireFly
Brewmaster.
Game Reference: Arietta Of Spirits.
Production Time: 6 weeks half-time = ~120 hours
Engine: Schools In-house TGE
Popover.
Game Reference: Bomb Chicken.
Production Time: 6 weeks half-time = ~120 hours
Engine: Schools In-house TGA
Magequit.
Game Reference: Task Force Kampas.
Production Time: 6 weeks half-time = ~120 hours
Engine: Schools In-house TGE
Little Crimson
Game Reference: Lara Croft GO
Production Time: 6 weeks half-time = ~120 hours
Engine: Unity
BackToSchool
Game Reference: Race the Sun
Production Time: 6 weeks half-time = ~120 hours
Engine: Unity
These are my game projects that i have worked on at home as solo dev. with help from google and such.
Game Reference: Dayz/Red Orchestra. Game Type: Open World Survival.
Time Spent: = ~820 hours
Engine: Unreal Engine 4-5
Started with me wanting to learn Unreal engine c++ and blueprint more. Turned into me making my own small Survival game. Have made Unreal engine source build from 4.26 to 5.3 so i have made a dedicated server build. Stuff i worked on: Interaction Component, Vehicle Component, Firearm and Melee Component. Health, Stamina, Weight, Radiation, Swimming Components Worked with Lyra in UE 5. Integrated My Steam Works API wrapper. Integrated Discord API wrapper. Made a burnable fuse blue print "As seen in video".
Time Spent: = ~180 hours
Engine: In-house Firefly
Started with me doing a school assignment to make a simple networked chat program, after adding it to CanStrike to make the online score board i expanded it and added simple multiplayer to CanStrike with a working dedicated server hosted on my home server.
Time Spent: = ~40 hours
Started with a friend wanting me to make a steamworks API wrapper that was up to date with the latest steamworks API version. Turned into me making my own steamworks API wrapper for Unreal engine and puting it on Github, It is still early days and I don't have infinite free time to work on this atm.